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math Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
math::Average< T >Calculates the average of the elemnents
math::Chain< Out, In, U1, U2 >Chain of 2 utilities, executes utility1(utility2(x))
math::Chunk< T, S >
math::Clamp< T >Clamp a value to given boundaries
math::Clamp2Lower< T >Clamp a given type to a lower bound
math::Clamp2Upper< T >Clamp a given type to an upper bound
math::CompileTimeError< true >
math::Cross< T >Crossproduct of 2 Vec
math::Dot< T, S >Inner product of 2 Vec
math::Int2Type< v >
math::Line< T >
math::Mat< T, W, H >Generic matrix class, built upon Vec's. the values are ordered the same way opengl do it. eg: Mat<float, 4, 4> matrix -> first 4 values are the 4 values of the first COLUMN-Vec and so on and so forth
math::Plane< T >
math::Point< T >
math::Polygon< T >
math::StdDeviation< T >Calculates the stdandard deviation
math::Sum< T >Summarize all elemnts in container up, in
math::Traits< T >
math::Traits< Mat< T, 3, 3 > >
math::Traits< Mat< T, W, H > >
math::Traits< Mat< T, W, W > >
math::Traits< Vec< T, S > >
math::UtilityBase of all utilities
math::Variance< T >Calculates the variance
math::Vec< T, S >Almost completly generic and free Vector-class

Generated on Tue Sep 2 11:33:27 2003 for math by doxygen 1.3.2